This is the dev documentation for an unreleased version of MPF!
This is the documentation for MPF 0.53+, which is the “dev” (next) release of MPF that is a work-in-progress. Unless you’re specifically looking for this version, you probably want to use the version of documentation called “latest” which is for the latest released version of MPF. That documentation is at docs.missionpinball.org/en/latest.
How to Configure Score Reels¶
|Related Config File Sections|
Multiple score reels are grouped to show the player score. Score reels detect certain position using switches (usually 0)
This is an example:
lights: light_p1: number: tags: player1 light_p2: number: tags: player2 switches: score_1p_10k_0: number: score_1p_1k_0: number: score_1p_100_0: number: score_1p_10_0: number: score_2p_10k_0: number: score_2p_1k_0: number: score_2p_100_0: number: score_2p_10_0: number: coils: player1_10k: number: player1_1k: number: player1_100: number: player1_10: number: player2_10k: number: player2_1k: number: player2_100: number: player2_10: number: chime1: number: chime2: number: chime3: number: score_reels: score_1p_10k: coil_inc: player1_10k switch_0: score_1p_10k_0 limit_hi: 9 limit_lo: 0 score_1p_1k: coil_inc: player1_1k switch_0: score_1p_1k_0 limit_hi: 9 limit_lo: 0 score_1p_100: coil_inc: player1_100 switch_0: score_1p_100_0 limit_hi: 9 limit_lo: 0 score_1p_10: coil_inc: player1_10 switch_0: score_1p_10_0 limit_hi: 9 limit_lo: 0 score_2p_10k: coil_inc: player2_10k switch_0: score_2p_10k_0 limit_hi: 9 limit_lo: 0 score_2p_1k: coil_inc: player2_1k switch_0: score_2p_1k_0 limit_hi: 9 limit_lo: 0 score_2p_100: coil_inc: player2_100 switch_0: score_2p_100_0 limit_hi: 9 limit_lo: 0 score_2p_10: coil_inc: player2_10 switch_0: score_2p_10_0 limit_hi: 9 limit_lo: 0 score_reel_groups: player1: reels: score_1p_10k, score_1p_1k, score_1p_100, score_1p_10, None tags: player1 chimes: None, chime1, chime2, chime3, None lights_tag: player1 player2: reels: score_2p_10k, score_2p_1k, score_2p_100, score_2p_10, None tags: player2 chimes: None, chime1, chime2, chime3, None lights_tag: player2