ball_holds (example config files)¶
Machine config examples¶
Here are some example machine-wide config files that show real-world examples of how these configs are used.
#config_version=5
game:
balls_per_game: 1
modes:
- mode1
coils:
eject_coil1:
number:
eject_coil2:
number:
eject_coil3:
number:
eject_coil4:
number:
switches:
s_start:
number:
tags: start
s_ball_switch1:
number:
s_ball_switch2:
number:
s_ball_switch_launcher:
number:
s_ball_switch_hold1:
number:
s_ball_switch_hold2:
number:
s_ball_switch_hold3:
number:
s_ball_switch_hold4:
number:
s_ball_switch_hold5:
number:
s_playfield_active:
tags: playfield_active
number:
playfields:
playfield:
default_source_device: test_launcher
tags: default
ball_devices:
test_trough:
eject_coil: eject_coil1
ball_switches: s_ball_switch1, s_ball_switch2
debug: true
confirm_eject_type: target
eject_targets: test_launcher
tags: trough, drain, home
test_launcher:
eject_coil: eject_coil2
ball_switches: s_ball_switch_launcher
debug: true
confirm_eject_type: target
eject_timeouts: 6s, 10s
test_hold:
eject_coil: eject_coil3
ball_switches: s_ball_switch_hold1, s_ball_switch_hold2, s_ball_switch_hold3
confirm_eject_type: target
debug: true
test_hold2:
eject_coil: eject_coil4
ball_switches: s_ball_switch_hold4, s_ball_switch_hold5
confirm_eject_type: target
debug: true
ball_holds:
hold_test:
hold_devices: test_hold
balls_to_hold: 2
release_one_events: release_test
hold_test3:
hold_devices: test_hold2
event_player:
test_conditional_event.1{device.ball_holds.hold_test["balls_held"] > 0}:
- "yes"
test_conditional_event.2{device.ball_holds.hold_test["balls_held"] == 0}:
- "no"
Mode config examples¶
Here are some example mode config files that go along with the machine-wide config above.
#config_version=5
mode:
start_events: start_mode1
stop_events: stop_mode1
game_mode: False
ball_holds:
hold_test2:
hold_devices: test_hold
balls_to_hold: 2
release_one_events: release_test
tags:
label: