Ball Holds

Related Config File Sections
ball_holds:

MPF’s ball holds are used to temporarily hold a ball that has entered a Ball Devices while something else happens.

The most common use cases are to hold a ball while you play a show, or while a video mode is going on. Ball holds do not affect the balls in play count, and if all other balls drain while a ball hold is in progress, the players ball does not end.

Ball holds are not used to lock balls for multiball. (See the ball_locks: device for that.

You can have lots of different ball holds in your game, typically configured per mode.

Monitorable Properties

For dynamic values and conditional events, the prefix for ball holds is device.ball_holds.<name>.

balls_held
The number of balls this ball hold is currently holding
enabled
Boolean (true/false) which shows whether this ball hold is enabled.