Grouping Shots for lane change, rotation, etc.¶
|Related Config File Sections|
Example config for lane changing lights.
shots: shot_l_outlane: switch: lane_l show_tokens: light: lane_l shot_l_inlane: switch: lane_a show_tokens: light: lane_a shot_r_inlane: switch: lane_n show_tokens: light: lane_n shot_r_outlane: switch: lane_e show_tokens: light: lane_e shot_groups: outlanes: shots: shot_l_outlane, shot_l_inlane, shot_r_inlane, shot_r_outlane rotate_left_events: s_flipper_left_active rotate_right_events: s_flipper_right_active reset_events: outlanes_profile_hit_lit_complete enable_events: ball_started disable_events: ball_ending
- The name of the common state of all shots in the group.
Noneif there is no common state. State names depend on the profile of your shots (by default
Shot Group Overview:¶
We’re creating a shot group called “outlanes”, which contains 4 shots that we defined in our Shots: section of a mode.
These will cycle the lights thru your shots, based on which flipper button is pressed in this case.
Describes an event that will cause this shot group to reset back to its original state.
Describe events that will cause this shot group to be enabled/disabled, in this case we are using Ball_Started and Ball_Ending.