|Related Config File Sections|
Types of skill shots:
- Time based
- Hit some target before another target
- Super skill shot
- How to create a lane-change skill shot
A simple skill shot mode:
mode: start_events: ball_started stop_events: - skill_success - skill_failed priority: 500 shots: skill_l: switch: s_lane_l advance_events: mode_skill_shot_started show_tokens: light: l_lane_l skill_m: switch: s_lane_m show_tokens: light: l_lane_m skill_r: switch: s_lane_r show_tokens: light: l_lane_r shot_groups: skill_shot: shots: skill_l, skill_m, skill_r rotate_left_events: s_left_flipper_active rotate_right_events: s_right_flipper_active variable_player: skill_success: score: 42 timers: skill_shot_timeout: start_value: 0 end_value: 5 direction: up tick_interval: 1s start_running: no control_events: - action: start event: balldevice_plunger_lane_ball_eject_success # event which is posted when the ball leaves the plunger state_machines: skill_shot_success: debug: True states: start: label: Skill shot ready success: label: Skill successful events_when_started: skill_success failed: label: Skill failed events_when_started: skill_failed transitions: - source: start target: success events: skill_shot_lit_hit - source: start target: failed events: skill_shot_unlit_hit, timer_skill_shot_timeout_complete
This works the following way: The three shots
skill_r represent the three lanes.
skill_l starts lit.
skill_shot can be rotated using the flippers.
When a lit shot it hit the group posts
skill_shot_unlit_hit when a unlit shot is hit.
To prevent races between the two events we use a state_machine called
skill_shot_success which has three states:
When the mode started it starts at
Then when either
posted in transitions to
Those states will post either
Additionally, there is a timer
skill_shot_timeout which will fail the
skill shot 5s after the ball left the plunger.
Usually, you want to create a modes which starts on
another mode which starts on
skill_failed to play some shows.
|Related How To guides|
|How to design a game in MPF using Modes|