Pololu Maestro Servo Controller

MPF supports servos connected to Pololu Maestro servo controllers. Each Maestro can control multiple servos, with models that control 6, 12, 18, or 24 servos.

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1. Install the Pololu Maestro drivers

Just like any hardware device you connect to a computer, you need to install the drivers so your computer can see it. It is easier to do the initial hardware configuration on a Windows PC. Follow the “Getting Started” section of the Pololu Maestro Servo Controller User’s Guide. You will need to set Maestro’s serial mode to USB Dual Port on the Serial Settings tab of the Maestro Control Center.

2. Configure your hardware platform section

Next, you need to tell MPF that you want to use the pololu_maestro platform for servos. (MPF supports several different models of servo controllers.)

To do this, add servo_controllers: pololu_maestro to the hardware: section of your machine-wide config file, like this:

hardware:
  platform: fast
  driverboards: fast
  servo_controllers: pololu_maestro

This tells MPF that you want the default servo platform to be pololu_maestro. If you happen to be using multiple different types of servo controllers, you can override the default by adding a platform: entry to individual servo devices (just like any device in MPF that can have its platform overwritten in the device config).

3. Configure the serial port

Next, you need to tell MPF what port the Maestro is connected to. (Note that when you plug in the Maestro, you’ll see two serial ports appear. You want to use the first one (the lower number).

Add a section to your machine-wide config like this:

pololu_maestro:
  port: COM5

On Linux or Mac, it will probably look like this:

pololu_maestro:
   port: /dev/ttyACM0

4. Add your servo devices

Now that all your hardware is configured, you can add the actual servos to your machine config. In MPF, servos are just like any other device (light, LEDs, coils, etc.) You add a servos: section to your config, and then create sub entries in there for each servo you have.

For example:

servos:
   servo1:
      servo_min: 0.2
      servo_max: 0.8
      positions:
          0.1: servo1_down
          0.9: servo1_up
      reset_position: 0.5
      reset_events: reset_servo1
      number: 1
   servo2:
      positions:
          0.2: servo2_left
          1.0: servo2_home
      reset_position: 1.0
      reset_events: reset_servo2
      number: 2

Okay, there’s a lot going on in there. Let’s break it down.

First, all these config options are explained in-depth in the servos: section of the config file reference. But let’s point out a few Maestro-specific things here.

The number: of the servo is simply which channel on the Maestro board each servo is connected to. These numbers start with 0, so a Micro Maestro 6 supports six servos via numbers 0-5, the Mini Maestro 12 supports twelve servos numbered 0-11, etc.

All servo positioning in MPF is controlled via a floating point value from 0.0 to 1.0. In other words, if you tell a servo to go to position 0.0, that will be one end of its motion, and position 1.0 will be the other end. A value of 0.4 will tell the servo to move to a position that’s 40% along from the start limit to the stop limit, etc.

So that’s universal, 0.0 - 1.0, throughout MPF.

The way servos actually move to a position is that the servo controller sends a series of microsecond-level pulses which the servo reads and can then translate into a certain position. The actual value of these pulses varies depending on the servo controller and servos you actually have.

You may also set servo_min and servo_max if the servo is trying to move beyond its (hardware) limits when setting it to position 0.0 or 1.0. Those two values will be applied to all positions. For instance, if you move it to 0.0 it will actually move to servo_min (0.2 in the example) and to servo_max for 1.0 (0.8 in the example). Everything in between will be interpolated.

5. Using the servo in your game

The servo’s position: setting contains a list of numerical servo values mapped to MPF events. So to move a servo in your game, just add the position you want to the list and then post that event.

Again, see the servos: section of the config file reference for details.

6. Future enhancements

The Pololu Maestro servo controllers can accept speed and acceleration settings which specify how fast the servo moves to the new position, and how (or whether) it accelerates and decelerates when starting and stopping.

These settings have not been implemented in MPF. (They’re not hard, we just haven’t done it.) So if you need them, contact us and we’ll add them.)

Also the multiple Pololu Maestro controllers can be chained together (via a single USB port). We also don’t have support for that. (It requires adding and additional address setting to the servo config.) Again if you want that, let us know and we’ll add it.