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Kickbacks

Related Config File Sections
kickbacks:
ball_saves:

A kickback mechanism is a type of autofire coil that kicks the ball back into play, typically located in an outlane. It is often paired with a ball_save to compensate for missed kickbacks.

This is an example:

switches:
    s_kickback:
        number: 5
coils:
    c_kickback:
        number: 7
        default_pulse_ms: 15

kickbacks:
    ac_kickback:
        coil: c_kickback
        switch: s_kickback

ball_saves:
   kickback_ball_save:
     active_time: 5s
     enable_events: kickback_ac_kickback_fired
     auto_launch: yes
     balls_to_save: 1

Monitorable Properties

For dynamic values and conditional events, the prefix for kickbacks is device.kickbacks.<name>.

enabled
Boolean (true/false) which shows whether this kickback is enabled.