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Mission Pinball Framework’s (MPF) stationary target device represents a switch in a pinball machine. This might also be know as a stand-up target. It is essentially a switch above the playfield with a scoring value associated with it. When the ball hits it the value is scored.
switches: s_target: number: 5 debounce: quick ignore_window_ms: 1000ms
Most platforms support debouncing of switches for a few ms.
Usually, you have to reduce debouncing to 1-2ms because a strong hit to a
target might be very short (see
debounce in switches:).
However, targets sometimes start to swing after a hit and would cause multiple hits.
To prevent that you can set
ignore_window_ms to prevent multiple hits
within that window.