Stationary Targets

Related Config File Sections
switches:

Mission Pinball Framework’s (MPF) stationary target device represents a switch in a pinball machine. This might also be know as a stand-up target. It is essentially a switch above the playfield with a scoring value associated with it. When the ball hits it the value is scored.

switches:
   s_target:
      number: 5
      debounce: quick
      ignore_window_ms: 1000ms

Most platforms support debouncing of switches for a few ms. Usually, you have to reduce debouncing to 1-2ms because a strong hit to a target might be very short (see debounce in switches:). However, targets sometimes start to swing after a hit and would cause multiple hits. To prevent that you can set ignore_window_ms to prevent multiple hits within that window.