Config file reference¶
This section contains details about every possible entry you can use in your YAML config files. Each entry also has information about whether it’s valid in your machine-wide config, a mode-specific config, or both.
Instructions¶
As you dig into the specific settings for individual config sections, it’s important to understand how various settings mentioned in the reference are used:
- Instructions
- Understanding the #config_version setting
- Machine config files
- Mode config files
- Using dynamic runtime values in config files
- Gamma correction in MPF
- How to enter gain values in config files
- How to enter time strings in config files
- Case insensitivity in config files
- Device Control Events
- Overwriting config files
- Specifying Colors in Config Files
- Understanding tags
- Understanding the debug: setting
- Config player “express” configs
- How to add lists to config files
- How to create and understand YAML files
- Text Templates
Index of config sections¶
Here’s a list of every single config section from both MPF and the MPF-MC. Some of these are valid only in machine-wide configs, and others only work in mode config files. (And some are valid in both.) The detail page for each setting indicated which type of config file it’s valid in.
- accelerometers:
- accruals:
- achievements:
- achievement_groups:
- animations:
- assets:
- auditor:
- autofire_coils:
- ball_devices:
- ball_holds:
- ball_locks:
- ball_saves:
- bcp:
- bitmap_fonts:
- bonus (mode_settings:)
- coil_overwrites:
- coil_player:
- coils:
- combo_switches:
- config:
- counters:
- credits:
- custom_code:
- displays:
- digital_outputs:
- diverters:
- dmds:
- drop_target_banks:
- drop_targets:
- dual_wound_coils:
- event_player:
- extra_balls:
- extra_ball_groups:
- fadecandy:
- fast:
- fast_coils:
- fast_switches:
- flasher_player:
- flashers:
- flippers:
- game:
- gi_player:
- gis:
- hardware:
- hardware_sound_player:
- hardware_sound_systems:
- high_score:
- image_pools:
- images:
- info_lights:
- keyboard:
- kickbacks:
- kivy_config:
- led_player:
- light_stripes:
- light_rings:
- lisy:
- leds:
- lights:
- light_settings:
- light_player:
- logic_blocks:
- logging:
- machine:
- machine_vars:
- magnets:
- matrix_lights:
- mode:
- mode_settings:
- modes:
- motors:
- mpf:
- mpf-mc:
- multiball_locks:
- multiballs:
- mypinballs:
- open_pixel_control:
- opp:
- opp_coils:
- p_roc:
- pd_led_boards
- player_vars:
- playfield_transfers:
- playfields:
- playlist_player:
- playlists:
- plugins:
- pololu_maestro:
- psus:
- queue_event_player:
- queue_relay_player:
- random_event_player:
- raspberry_pi:
- rgb_dmds:
- rpi_dmd:
- score_queue_player:
- score_queues:
- score_reel_groups:
- score_reels:
- scriptlets:
- segment_display_player:
- segment_displays:
- servo_controllers:
- servos:
- settings:
- sequences:
- sequence_shots:
- shot_groups:
- shot_profiles:
- shots:
- show_player:
- show_pools:
- shows:
- slide_player:
- slides:
- smart_virtual:
- smartmatrix:
- snux:
- sound_loop_player:
- sound_loop_sets:
- sound_player:
- sound_pools:
- sound_system:
- sounds:
- spi_bit_bang
- spike:
- state_machines:
- steppers:
- step_stick_stepper_settings:
- switch_overwrites:
- switch_player:
- switches:
- system11:
- text_strings:
- tilt:
- timed_switches:
- timers:
- track_player:
- trinamics_steprocker:
- variable_player:
- video_pools:
- videos:
- virtual_platform_start_active_switches:
- widget_player:
- widget_styles:
- widgets:
- window: