This is the dev documentation for an unreleased version of MPF!
This is the documentation for MPF 0.56+, which is the “dev” (next) release of MPF that is a work-in-progress. Unless you’re specifically looking for this version, you probably want to use the version of documentation called “latest” which is for the latest released version of MPF. That documentation is at docs.missionpinball.org/en/latest.
ball_save (example config files)¶
Machine config examples¶
Here are some example machine-wide config files that show real-world examples of how these configs are used.
#config_version=5 game: balls_per_game: 1 modes: - mode1 - mode2 coils: eject_coil1: number: eject_coil2: number: switches: s_start: number: tags: start s_ball_switch1: number: s_ball_switch2: number: s_ball_switch_launcher: number: s_left_outlane: number: playfields: playfield: default_source_device: bd_launcher tags: default ball_devices: bd_trough: eject_coil: eject_coil1 ball_switches: s_ball_switch1, s_ball_switch2 debug: true confirm_eject_type: target eject_targets: bd_launcher tags: trough, drain, home bd_launcher: eject_coil: eject_coil2 ball_switches: s_ball_switch_launcher debug: true confirm_eject_type: target eject_timeouts: 2s ball_saves: default: active_time: 10s hurry_up_time: 2s grace_period: 2s enable_events: enable1 timer_start_events: balldevice_bd_launcher_ball_eject_success early_ball_save_events: s_left_outlane_active auto_launch: yes balls_to_save: 1 debug: yes unlimited: active_time: 30s hurry_up_time: 2s grace_period: 2s enable_events: enable2 early_ball_save_events: s_left_outlane_active auto_launch: yes balls_to_save: -1 debug: yes only_last: enable_events: enable3 only_last_ball: True debug: yes eject_delay: enable_events: enable4 eject_delay: 1s debug: yes unlimited_delay: enable_events: enable5 delayed_eject_events: eject5 dynamic_active_time: active_time: current_player.save_time enable_events: enable6
Mode config examples¶
Here are some example mode config files that go along with the machine-wide config above.
Note that there are multiple mode config examples here. You might not necessarily use more than one in your machine.
#config_version=5 mode: start_events: start_mode1 stop_events: stop_mode1 game_mode: False ball_saves: mode_ball_save: active_time: 10s hurry_up_time: 2s grace_period: 2s timer_start_events: balldevice_bd_launcher_ball_eject_success auto_launch: yes balls_to_save: 1 debug: yes
#config_version=5 mode: start_events: start_mode2 stop_events: stop_mode2 ball_saves: mode_ball_save_delayed: balls_to_save: -1 debug: yes delayed_eject_events: mode_ball_save_delayed_eject