This is the dev documentation for an unreleased version of MPF!
This is the documentation for MPF 0.56+, which is the “dev” (next) release of MPF that is a work-in-progress. Unless you’re specifically looking for this version, you probably want to use the version of documentation called “latest” which is for the latest released version of MPF. That documentation is at docs.missionpinball.org/en/latest.
state_machine (example config files)¶
Machine config examples¶
Here are some example machine-wide config files that show real-world examples of how these configs are used.
#config_version=5 modes: - game_mode - non_game_mode state_machines: my_state: states: start: label: Start state step1: label: show_when_active: show: on show_tokens: None events_when_started: step1_start events_when_stopped: step1_stop step2: label: transitions: - source: start target: step1 events: state_machine_proceed - source: step1 target: step2 events: state_machine_proceed2 events_when_transitioning: going_to_step2 - source: step2 target: start events: state_machine_proceed3 - source: step1, step2 target: start events: state_machine_reset second_state: starting_state: foo states: bar: label: Bar foo: label: Foo transitions: - source: foo target: bar events: state_machine_outoforder
Mode config examples¶
Here are some example mode config files that go along with the machine-wide config above.
Note that there are multiple mode config examples here. You might not necessarily use more than one in your machine.
#config_version=5 mode: start_events: machine_reset_phase_3 game_mode: false state_machines: non_game_mode_state_machine: persist_state: false states: start: label: Start state done: label: Done state events_when_started: non_game_mode_state_machine_done transitions: - source: start target: done events: non_game_mode_state_machine_proceed
#config_version=5 mode: start_events: ball_started state_machines: game_mode_state_machine: persist_state: true states: start: label: Start state done: label: Done state events_when_started: game_mode_state_machine_done transitions: - source: start target: done events: game_mode_state_machine_proceed