Warning

This is the dev documentation for an unreleased version of MPF!

This is the documentation for MPF 0.55+, which is the “dev” (next) release of MPF that is a work-in-progress. Unless you’re specifically looking for this version, you probably want to use the version of documentation called “latest” which is for the latest released version of MPF. That documentation is at docs.missionpinball.org/en/latest.

Ball End Sequence

This sequence starts with a ball live and in play and ends when the ball drains and the ball is over.

  1. The ball enters a ball device device tagged with drain.

  2. The ball controller’s _ball_drained_handler() method responds to the ball having entered a device tagged with drain.

  3. It posts a relay event called ball_drain, along with the number of balls that just drained.

    1. Various modules can hook event this to “remove” a ball from the ball_drain event so it doesn’t count as a drain. (For example, ball save.)
  4. The game mode’s ball_drained() method is registered as a handler for the ball_drain event.

  5. It subtracts the number of balls that just drained from its balls_in_play count.

  6. If the balls_in_play count was a positive number and goes to zero, the game mode’s ball_ending() method is called.

  7. The game mode posts the queue event ball_ending.

  8. Once that event is done, the game mode’s _ball_ending_done() method is called.

  9. The event ball_ended is posted.

  10. The game mode’s ball_ended() method is called.

    1. If the player has any extra balls, the game mode’s shoot_again() method is called.
    2. If the player is the last player, and the ball is the last ball, the game mode’s game_ending() method is called.
  11. Otherwise the game mode’s player_rotate() method is called.

  12. The game mode’s player_turn_start() method is called.