gis:¶
Warning
As of MPF 0.50, matrix_lights
, flashers
and leds
have been combined into a single
lights
configuration. See lights: for details.
You would configure GIs as normal lights with subtype: gi
(see your platform documentation for details about
subtype
).
Here’s an example from Judge Dredd:
lights:
gi01: # lower backglass
number: G01
subtype: gi
gi02: # mid backglass and rear playfield
number: G02
subtype: gi
gi03: # upper left backglass and slings, variable
number: G03
subtype: gi
gi04: # upper right backglass and Deadworld globe, variable
number: G04
subtype: gi
gi05: # coin slot lights & side cabinet fire buttons
number: G05
subtype: gi
This example is tested to be valid MPF config. However, it is not integration tested.
lights:
gi01: # lower backglass
number: G01
subtype: gi
gi02: # mid backglass and rear playfield
number: G02
subtype: gi
gi03: # upper left backglass and slings, variable
number: G03
subtype: gi
gi04: # upper right backglass and Deadworld globe, variable
number: G04
subtype: gi
gi05: # coin slot lights & side cabinet fire buttons
number: G05
subtype: gi
See lights: for details about the lights
section.