score_reel_groups:

Config file section

Valid in machine config files YES
Valid in mode config files NO

The score_reel_groups: section of your config is where you configure groups of score reels. Every reel only displays one digits so they have to be grouped to display longer scores. See How to Configure Score Reels for more details.

Required settings

The following sections are required in the score_reel_groups: section of your config:

reels:

List of one (or more) values, each is a type: string name of a score_reels device. Defaults to empty.

List the score reels which make up this group. Start with the highest digit. The last entry will be the right most digit. You may use None if there is no reel for a digit.

Optional settings

The following sections are optional in the score_reel_groups: section of your config. (If you don’t include them, the default will be used).

chimes:

List of one (or more) values, each is a type: string name of a coils device. Defaults to empty.

List the coils driving the chime which are rung when the reel overflows. Start with the highest digit. The last entry will be the right most digit. You may use None if there is no chime for a digit.

lights_tag:

Single value, type: string. Defaults to empty.

Lights to turn on when this group is active.

console_log:

Single value, type: one of the following options: none, basic, full. Default: basic

Log level for the console log for this device.

debug:

Single value, type: boolean (true/false). Default: false

Set this to true to see additional debug output. This might impact the performance of MPF.

file_log:

Single value, type: one of the following options: none, basic, full. Default: basic

Log level for the file log for this device.

label:

Single value, type: string. Default: %

Name of this device in service mode.

tags:

List of one (or more) values, each is a type: string. Defaults to empty.

Tag groups with the player which uses it. Add player1 to use this reel for player 1. Use player2 for player 2 and so on. A reel can be used for more than one player.