Starts game while bypassing the many systems which have to “approve” the start. (Are the balls in the right places, are there enough credits, etc.) Use of this method is not recommended but may be useful in testing code. Instead, use the request_to_start_game event.
(See the Conditional Events guide for details for how to create entries in your config file that only respond to certain combinations of the arguments below.)
- A list of switches tagged with player that were held in when the start button was released. This is used for “alternate” game starts (e.g. hold the right flipper and press start for tournament mode, etc.)
- The time, in seconds, that the start button was held in to start the game. This can be used to start alternate games via a “long press” of the start button.