ball_controller (example config files)¶
Machine config examples¶
Here are some example machine-wide config files that show real-world examples of how these configs are used.
Note that there are multiple machine config examples here. They’re just included to show different options. You wouldn’t actually use more than one.
#config_version=5 game: balls_per_game: 1 machine: min_balls: 3 coils: eject_coil1: number: eject_coil2: number: eject_coil3: number: switches: s_start: number: tags: start s_ball_switch1: number: s_ball_switch2: number: s_ball_switch3: number: s_ball_switch4: number: s_ball_switch_launcher: number: s_vuk: number: s_playfield: number: tags: playfield_active playfields: playfield: default_source_device: test_launcher tags: default ball_devices: test_trough: eject_coil: eject_coil1 ball_switches: s_ball_switch1, s_ball_switch2, s_ball_switch3, s_ball_switch4 debug: true eject_targets: test_launcher tags: trough, drain, home test_launcher: eject_coil: eject_coil2 ball_switches: s_ball_switch_launcher debug: true test_vuk: eject_coil: eject_coil3 ball_switches: s_vuk debug: true
#config_version=5 playfields: playfield: enable_ball_search: True default_source_device: shooter_lane tags: default machine: balls_installed: 6 switches: s_shooter_lane: number: s_trough_1: number: s_trough_2: number: s_trough_3: number: s_trough_4: number: s_trough_5: number: s_trough_6: number: s_trough_jam: number: s_popBumperAreaEject: number: s_underRightRampEject: number: s_underRightRampJam: number: s_sandTrap: number: coils: c_plunger_lane: number: c_trough_eject: number: c_PopBumperAreaEject: number: c_UpperRightEject: number: c_SandTrapEject: number: ball_devices: shooter_lane: ball_switches: s_shooter_lane eject_coil: c_plunger_lane player_controlled_eject_event: sw_plunger # for flipper launch mechanical_eject: true # player can plunge as well eject_timeouts: 2s ball_search_order: 1 trough: tags: trough, home, drain ball_switches: s_trough_1, s_trough_2, s_trough_3, s_trough_4, s_trough_5, s_trough_6, s_trough_jam eject_coil: c_trough_eject confirm_eject_type: target eject_targets: shooter_lane eject_timeouts: 2s # default is 10 seconds, these needs to be lowered for multiballs jam_switch: s_trough_jam PopsEject: ball_switches: s_popBumperAreaEject eject_coil: c_PopBumperAreaEject ball_search_order: 1230 # default 200 so do this last entrance_event_timeout: 2s # default is 5 second underRightRampEject: ball_switches: s_underRightRampEject eject_coil: c_UpperRightEject ball_search_order: 1220 # default 200 so do this last auto_fire_on_unexpected_ball: true entrance_event_timeout: 1500ms # default is 5 second jam_switch: s_underRightRampJam # only happens if 2 balls in there, one on top of the other eject_coil_jam_pulse: 100 # if jammed, pulse harder since 2 balls there (in ms) sandTrapEject: ball_switches: s_sandTrap eject_coil: c_SandTrapEject ball_search_order: 2 auto_fire_on_unexpected_ball: true entrance_event_timeout: 400ms # default is 5 second virtual_platform_start_active_switches: - s_trough_1 - s_trough_2 - s_trough_3 - s_trough_4