ball_search (example config files)¶
Machine config examples¶
Here are some example machine-wide config files that show real-world examples of how these configs are used.
Note that there are multiple machine config examples here. They’re just included to show different options. You wouldn’t actually use more than one.
#config_version=5
game:
balls_per_game: 3
machine:
min_balls: 1
coils:
eject_coil1:
number:
eject_coil2:
number:
playfields:
playfield:
enable_ball_search: True
ball_search_timeout: 20s
ball_search_wait_after_iteration: 10s
ball_search_interval: 250ms
default_source_device: test_launcher
switches:
s_start:
number:
tags: start
s_ball_switch1:
number:
s_ball_switch2:
number:
s_ball_switch3:
number:
s_ball_switch4:
number:
s_ball_switch_launcher:
number:
ball_devices:
test_trough:
eject_coil: eject_coil1
ball_switches: s_ball_switch1, s_ball_switch2, s_ball_switch3, s_ball_switch4
debug: true
eject_targets: test_launcher
tags: trough, drain, home
ball_search_order: 1
test_launcher:
eject_coil: eject_coil2
ball_switches: s_ball_switch_launcher
mechanical_eject: True
debug: true
ball_search_order: 2
auto_fire_on_unexpected_ball: False
#config_version=5
machine:
balls_installed: 3
config:
- config.yaml
virtual_platform_start_active_switches:
- s_ball_switch1
#config_version=5
game:
balls_per_game: 3
machine:
min_balls: 1
coils:
eject_coil1:
number:
eject_coil2:
number:
eject_coil3:
number:
hold_coil:
number:
drop_target_reset1:
number:
drop_target_reset2:
number:
drop_target_knockdown2:
number:
drop_target_reset3:
number:
drop_target_reset4:
number:
drop_target_knockdown4:
number:
flipper_coil:
number:
default_hold_power: 0.125
diverter_coil:
number:
default_hold_power: 0.250
autofire_coil:
number:
digital_outputs:
c_motor_run:
number:
type: driver
playfields:
playfield:
enable_ball_search: True
ball_search_timeout: 20s
ball_search_wait_after_iteration: 10s
ball_search_interval: 250ms
default_source_device: test_launcher
servos:
servo1:
number:
reset_events:
motors:
motor1:
motor_left_output: c_motor_run
position_switches: !!omap
- up: s_position_up
- down: s_position_down
reset_position: down
switches:
s_start:
number:
tags: start
s_ball_switch1:
number:
s_ball_switch2:
number:
s_ball_switch3:
number:
s_ball_switch4:
number:
s_ball_switch_launcher:
number:
s_vuk:
number:
s_lock:
number:
s_playfield:
number:
tags: playfield_active
s_drop_target1:
number:
s_drop_target2:
number:
s_drop_target3:
number:
s_drop_target4:
number:
s_autofire:
number:
s_flipper:
number:
s_position_up:
number:
s_position_down:
number:
drop_targets:
target1:
reset_coil: drop_target_reset1
switch: s_drop_target1
ball_search_order: 10
target2:
reset_coil: drop_target_reset2
knockdown_coil: drop_target_knockdown2
switch: s_drop_target2
ball_search_order: 11
target3:
reset_coil: drop_target_reset3
switch: s_drop_target3
ball_search_order: 12
target4:
reset_coil: drop_target_reset4
knockdown_coil: drop_target_knockdown4
switch: s_drop_target4
ball_search_order: 13
ball_devices:
test_trough:
eject_coil: eject_coil1
ball_switches: s_ball_switch1, s_ball_switch2, s_ball_switch3, s_ball_switch4
debug: true
eject_targets: test_launcher
tags: trough, drain, home
ball_search_order: 1
test_launcher:
eject_coil: eject_coil2
ball_switches: s_ball_switch_launcher
eject_timeouts: 5s
eject_coil_jam_pulse: 5ms
debug: true
ball_search_order: 2
test_vuk:
eject_coil: eject_coil3
ball_switches: s_vuk
eject_timeouts: 2s
debug: true
ball_search_order: 3
test_lock:
hold_coil: hold_coil
ball_switches: s_lock
eject_timeouts: 2s
debug: true
ball_search_order: 4
diverters:
diverter1:
activation_coil: diverter_coil
ball_search_order: 14
flippers:
flipper1:
main_coil: flipper_coil
activation_switch: s_flipper
ball_search_order: 15
include_in_ball_search: True
autofire_coils:
autofire1:
coil: autofire_coil
switch: s_autofire
ball_search_order: 16
#config_version=5
game:
balls_per_game: 3
machine:
min_balls: 1
coils:
eject_coil1:
number:
eject_coil2:
number:
eject_coil3:
number:
hold_coil:
number:
drop_target_reset1:
number:
drop_target_reset2:
number:
drop_target_knockdown2:
number:
drop_target_reset3:
number:
drop_target_reset4:
number:
drop_target_knockdown4:
number:
flipper_coil:
number:
default_hold_power: 0.125
diverter_coil:
number:
default_hold_power: 0.250
autofire_coil:
number:
digital_outputs:
c_motor_run:
number:
type: driver
playfields:
playfield:
enable_ball_search: True
ball_search_timeout: 20s
ball_search_wait_after_iteration: 10s
ball_search_interval: 250ms
default_source_device: test_launcher
servos:
servo1:
number:
reset_events:
motors:
motor1:
motor_left_output: c_motor_run
position_switches: !!omap
- up: s_position_up
- down: s_position_down
reset_position: down
switches:
s_start:
number:
tags: start
s_ball_switch1:
number:
s_ball_switch2:
number:
s_ball_switch3:
number:
s_ball_switch4:
number:
s_ball_switch_launcher:
number:
s_vuk:
number:
s_lock:
number:
s_playfield:
number:
tags: playfield_active
s_drop_target1:
number:
s_drop_target2:
number:
s_drop_target3:
number:
s_drop_target4:
number:
s_autofire:
number:
s_flipper:
number:
s_position_up:
number:
s_position_down:
number:
drop_targets:
target1:
reset_coil: drop_target_reset1
switch: s_drop_target1
ball_search_order: 10
target2:
reset_coil: drop_target_reset2
knockdown_coil: drop_target_knockdown2
switch: s_drop_target2
ball_search_order: 11
target3:
reset_coil: drop_target_reset3
switch: s_drop_target3
ball_search_order: 12
target4:
reset_coil: drop_target_reset4
knockdown_coil: drop_target_knockdown4
switch: s_drop_target4
ball_search_order: 13
ball_devices:
test_trough:
eject_coil: eject_coil1
ball_switches: s_ball_switch1, s_ball_switch2, s_ball_switch3, s_ball_switch4
debug: true
eject_targets: test_launcher
tags: trough, drain, home
ball_search_order: 1
test_launcher:
eject_coil: eject_coil2
ball_switches: s_ball_switch_launcher
eject_timeouts: 5s
eject_coil_jam_pulse: 5ms
debug: true
ball_search_order: 2
tags: no-eject-on-ballsearch
test_vuk:
eject_coil: eject_coil3
ball_switches: s_vuk
eject_timeouts: 2s
debug: true
ball_search_order: 3
test_lock:
hold_coil: hold_coil
ball_switches: s_lock
eject_timeouts: 2s
debug: true
ball_search_order: 4
diverters:
diverter1:
activation_coil: diverter_coil
ball_search_order: 14
flippers:
flipper1:
main_coil: flipper_coil
activation_switch: s_flipper
ball_search_order: 15
include_in_ball_search: True
autofire_coils:
autofire1:
coil: autofire_coil
switch: s_autofire
ball_search_order: 16