bcp (example config files)¶
Machine config examples¶
Here are some example machine-wide config files that show real-world examples of how these configs are used.
Note that there are multiple machine config examples here. They’re just included to show different options. You wouldn’t actually use more than one.
#config_version=5 bcp: debug: True connections: local_display: host: localhost port: 5050 type: mpf.core.bcp.bcp_socket_client.BCPClientSocket required: True exit_on_close: True another_display: host: localhost port: 9001 type: mpf.core.bcp.bcp_socket_client.BCPClientSocket required: True exit_on_close: True
#config_version=5 modes: - mode1 - mode2 switches: s_test: number: s_test2: number: s_start: number: tags: start s_ball_switch1: number: s_ball_switch2: number: s_ball_switch_launcher: number: game: balls_per_game: 3 coils: eject_coil1: number: eject_coil2: number: playfields: playfield: default_source_device: bd_launcher tags: default ball_devices: bd_trough: eject_coil: eject_coil1 ball_switches: s_ball_switch1, s_ball_switch2 debug: true confirm_eject_type: target eject_targets: bd_launcher tags: trough, drain, home bd_launcher: eject_coil: eject_coil2 ball_switches: s_ball_switch_launcher debug: true confirm_eject_type: target eject_timeouts: 2s event_player: send_test_trigger: trigger_test
Mode config examples¶
Here are some example mode config files that go along with the machine-wide config above.
Note that there are multiple mode config examples here. You might not necessarily use more than one in your machine.
#config_version=5 mode: start_events: start_mode1 stop_events: stop_mode1 game_mode: False priority: 200
#config_version=5 mode: start_events: start_mode2 stop_events: stop_mode2 game_mode: False