bonus_dynamic_keep_multiplier (example config files)¶
Machine config examples¶
Here are some example machine-wide config files that show real-world examples of how these configs are used.
#config_version=5 modes: - bonus - mode1 machine: min_balls: 0 game: balls_per_game: 10 # we have a lot of bonus tests to run :) switches: s_start: number: tags: start player_vars: bonus_multiplier: initial_value: 1
Mode config examples¶
Here are some example mode config files that go along with the machine-wide config above.
Note that there are multiple mode config examples here. You might not necessarily use more than one in your machine.
#config_version=5 mode: start_events: start_mode1 stop_events: stop_mode1 priority: 200 variable_player: hit_target: score: 1337 score_ramps: ramps: 1 score_modes: modes: 1 add_multiplier: bonus_multiplier: 1
#config_version=5 mode_settings: keep_multiplier: current_player.ball == 1 bonus_entries: - event: bonus_ramps score: 1000 player_score_entry: ramps reset_player_score_entry: True skip_if_zero: false - event: bonus_modes score: 5000 player_score_entry: modes reset_player_score_entry: False