game (example config files)¶
Machine config examples¶
Here are some example machine-wide config files that show real-world examples of how these configs are used.
Note that there are multiple machine config examples here. They’re just included to show different options. You wouldn’t actually use more than one.
#config_version=5 game: balls_per_game: 3 start_game_event: start_my_game add_player_event: add_my_player machine: min_balls: 2 balls_installed: 2 coils: eject_coil1: number: eject_coil2: number: switches: s_start: number: tags: start s_ball_switch1: number: s_ball_switch2: number: s_ball_switch3: number: s_ball_switch_launcher: number: playfields: playfield: default_source_device: bd_launcher tags: default enable_ball_search: True second_playfield: default_source_device: bd_launcher ball_devices: bd_trough: eject_coil: eject_coil1 ball_switches: s_ball_switch1, s_ball_switch2, s_ball_switch3 debug: true confirm_eject_type: target eject_targets: bd_launcher tags: trough, drain, home bd_launcher: eject_coil: eject_coil2 ball_switches: s_ball_switch_launcher debug: true confirm_eject_type: target eject_targets: playfield, second_playfield eject_timeouts: 2s
#config_version=5 config: - config.yaml virtual_platform_start_active_switches: - s_ball_switch1