variable_player (example config files)¶
Machine config examples¶
Here are some example machine-wide config files that show real-world examples of how these configs are used.
#config_version=5
switches:
s_counter_target:
number:
s_kills_counter_target:
number:
modes:
- mode1
- mode2
- mode3
- mode_for_logic_block
- non_game_mode
Mode config examples¶
Here are some example mode config files that go along with the machine-wide config above.
Note that there are multiple mode config examples here. You might not necessarily use more than one in your machine.
#config_version=5
mode:
start_events: start_mode2
stop_events: stop_mode2
priority: 300
restart_on_next_ball: True
variable_player:
test_event1:
score: 1000|block
var_a: 0|block
var_b: 1
var_c: current_player.ramps * 10|block
test_score_mode:
score:
int: 1000
block: true
#config_version=5
mode:
start_events: start_mode1
stop_events: stop_mode1
priority: 200
variable_player:
test_event1:
score: 100
var_a: 1
var_c: current_player.ramps
test_set_100:
test1:
int: 100
action: set
test_set_200:
test1:
int: 200
action: set
test_set_string:
string_test:
action: set
string: HELLO
test_set_machine_var:
my_var:
int: 100
action: set_machine
test_add_machine_var:
my_var:
int: 23
action: add_machine
player_score:
my_var2:
int: change
action: add_machine
test_score_mode:
score: 100
s_counter_target_active:
score: 10
s_kills_counter_target_active:
score: 100
#config_version=5
mode:
start_events: start_non_game_mode
game_mode: False
priority: 200
variable_player:
test_event:
test:
string: "123"
action: set_machine
test2:
int: 7
action: add_machine
"{machine.test5}":
test6:
action: set_machine
string: "{value}-suffix"
#config_version=5
mode:
start_events: start_mode3
stop_events: stop_mode3
priority: 400
variable_player:
score_player1:
score:
int: 42
player: 1
score_player2:
score:
int: 23
player: 2
reset_player2:
score:
int: 10
player: 2
action: set
score_float2:
score:
float: 2.0
score_float3:
score: 100 * current_player.multiplier
set_float:
multiplier:
float: 1.5
action: set
set_player7:
score:
int: 10
player: 7
action: set
add_player7:
score:
int: 10
player: 7
action: add
#config_version=5
# actived when all 5 drop targets have dropped
# user wants to continue hitting those
# hitting the special kills the mode
mode:
start_events: counter_target_complete # from logic_block
# priority higher that mode1 priority
priority: 300
stop_events: s_kills_counter_target_active
variable_player:
s_counter_target_active:
score: 100|block
s_kills_counter_target_active:
score: 500|block