Loops / Orbits / RampsΒΆ
Related Config File Sections |
---|
sequence_shots: |
sound_player: |
Ramps, loops or orbits usually contain two switches. One at the entry and one to signal success. To detect only shots where both switches were hit in order you can use sequence_shots.
TODO: Add a picture of an orbit
switches:
s_ramp_entry:
number: 1
s_ramp_success:
number: 2
sequence_shots:
ramp:
switch_sequence: s_ramp_entry, s_ramp_success
sequence_timeout: 3s
This example is tested to be valid MPF config. However, it is not integration tested.
switches:
s_ramp_entry:
number: 1
s_ramp_success:
number: 2
sequence_shots:
ramp:
switch_sequence: s_ramp_entry, s_ramp_success
sequence_timeout: 3s
Additionally, most machines usually play a sound once the entry is hit to
signal the player that he hit the ramp and another sound on success to
indicate that the ball made it. You can use sound_player: to
achieve that. In this example you would use the events
s_ramp_entry_active
and ramp_hit
to play the sounds:
sound_player:
s_ramp_entry_active: indicate_ramp
s_ramp_success: indicate_ramp_success
This example is tested to be valid MPF config. However, it is not integration tested.
sound_player:
s_ramp_entry_active: indicate_ramp
s_ramp_success: indicate_ramp_success