MPF player variable

A dictionary that stores the internal state of the logic block with the name (logic_block). (In other words, a logic block called mode1_hit_counter will store its state in a player variable called mode1_hit_counter_state).

The state that’s stored in this variable includes whether the logic block is enabled and whether it’s complete. However when this variable is referenced in a placeholder for Dynamically Updating Text, only the _value_ of the logic block’s counter will be rendered.

Note that a logic block will only store this player variable if it is configured with persist_state: True.